CodeHS Super Cleanup Karel is a popular robotics programming game that is used to teach students the basics of coding. It is designed for students in grades 3-12, and consists of several levels of puzzles that require the user to guide a robot called Karel through various tasks. Karel must pick up various items and move them to the correct location in order to complete each level. It is a challenging game, and many students struggle to find the right answers. In this article, we will provide the answers to CodeHS Super Cleanup Karel.
Level 1: Collect All the Beepers

The goal of Level 1 is to collect all of the beepers that are scattered throughout the map. To do this, Karel should start by facing east and moving forward until it reaches the first row of beepers. Then, Karel should turn left and move forward until it finds the second row of beepers. Karel should then turn left again and move forward until it finds the third row of beepers. Finally, Karel should turn left one last time and move forward until it finds the fourth row of beepers and pick them all up.
Level 2: Put Beepers in Each Corner

The goal of Level 2 is to put a beeper in each corner of the map. To do this, Karel should start by facing east and moving forward until it reaches the first corner. Karel should then turn left and put a beeper in that corner. Karel should then turn right and move forward until it reaches the second corner. Karel should then turn right and put a beeper in that corner. Karel should then turn right and move forward until it reaches the third corner. Karel should then turn right and put a beeper in that corner. Finally, Karel should turn right one last time and move forward until it reaches the fourth corner and put a beeper in that corner.
Level 3: Clean Up All the Streets

The goal of Level 3 is to clean up all of the streets on the map. To do this, Karel should start by facing east and moving forward until it reaches the first row of beepers. Karel should then turn left and move forward until it finds the second row of beepers. Karel should then pick up all of the beepers in that row and move forward until it reaches the end of the row. Karel should then turn left and repeat the process until it has cleaned up all of the streets on the map.
Level 4: Put Beepers in a 4×4 Square

The goal of Level 4 is to put a beeper in each corner of a 4×4 square. To do this, Karel should start by facing east and moving forward four times. Karel should then turn left and move forward four times. Karel should then turn left and put a beeper in that corner. Karel should then turn right and move forward four times. Karel should then turn right and put a beeper in that corner. Karel should then turn right and move forward four times. Karel should then turn right and put a beeper in that corner. Finally, Karel should turn left and move forward four times and put a beeper in the last corner.
CodeHS Super Cleanup Karel is a challenging game that requires the user to think logically and use coding skills to solve puzzles. This article has provided the answers to all four levels of the game, so you should now be able to complete the game with ease. Good luck and have fun!
Related Posts:
- Dartboard Using I Codehs What is I CodeHS?I CodeHS is an online interactive learning platform that teaches computer science principles. Students can use I CodeHS to learn the fundamentals of programming…
- Unit 6 Lesson 3 Coding Activity 1 - An Overview Unit 6 Lesson 3 Coding Activity 1 is an introductory lesson designed to teach students the basics of computer programming. This activity is designed to teach students…
- Coding Activity 2 from Unit 4 Lesson 1 1/2 Utilizing coding activity 2 from unit 4 lesson 1 1/2 can be a great way to learn the basics of coding. Coding activity 2 is an activity…
- Python Snake Eyes CodeHS: Learn How to Create a Program Python is a powerful and easy-to-learn programming language that is widely used by developers and coders around the world. In the world of computer science, Python is…
- How to Create a Card Game Code in Python Python is a popular programming language for creating software applications, and it is often used for creating card game codes. This article will explain how to create…
- Unit 4 Lesson 3 Coding Activity 3 The Unit 4 Lesson 3 Coding Activity 3 is a fun and interactive way to learn coding. It is designed to teach students the basics of coding…
- Unit 2 Lesson 5 - Coding Activity 3 Coding Activity 3 is a lesson in Unit 2 of the coding curriculum. It is designed to teach students the basic principles of coding and help them…
- Unit 4 Lesson 4 Coding Activity 3 Explained Coding is a complex but interesting subject for students to learn. Unit 4 Lesson 4 Coding Activity 3 is a unique coding activity that helps students to…
- Knowledge Matters: Parking Sim Answers Knowledge Matters is an educational software company that develops interactive learning experiences for students. Their popular Parking Sim game is designed to help students learn the basics…
- The Power of Pretest Pick 3 Day Pretest Pick 3 day is a great way to increase your chances of winning the Pick 3 game. The first and most important step in winning the…
- Algebra 1 Crossword Puzzle Answers Crossword puzzles have been around for decades, but they have only recently become popular in the field of mathematics. Algebra 1 crossword puzzles are especially useful for…
- Unit 6: Lesson 2 - Coding Activity 1 Coding activity 1 is an important part of Unit 6: Lesson 2 of a coding program. This activity provides an introduction to programming concepts, and is especially…
- Answer Key Ezpz Escape Room Answers Are you stuck in the Ezpz Escape Room? Are you struggling to find the answer key or solution to the puzzles? The Ezpz Escape Room is a…
- Unit 6: Lesson 2 - Coding Activity 3 Coding Activity 3, part of Unit 6: Lesson 2, is an important part of the learning process for coding. It teaches students the basics of coding, including…
- Solve That To Jamie Crossword Puzzles For Fun and Brain… Crossword puzzles are a fun and challenging way to test your knowledge and keep your brain sharp. That To Jamie crossword puzzles are great for anyone, from…
- Lawcraft Post Game Answer Key Lawcraft is an interactive online game that teaches the basics of the legal system. The game is designed for students to gain a better understanding of the…
- Unit 2 Lesson 7 Coding Activity 1: An Overview Unit 2 Lesson 7 Coding Activity 1 is an introductory lesson to coding. It is designed to help students develop an understanding of the fundamentals of coding,…