CodeHS Super Cleanup Karel Answers

CodeHS Super Cleanup Karel is a popular robotics programming game that is used to teach students the basics of coding. It is designed for students in grades 3-12, and consists of several levels of puzzles that require the user to guide a robot called Karel through various tasks. Karel must pick up various items and move them to the correct location in order to complete each level. It is a challenging game, and many students struggle to find the right answers. In this article, we will provide the answers to CodeHS Super Cleanup Karel.

Level 1: Collect All the Beepers

Level 1: Collect All the Beepers

The goal of Level 1 is to collect all of the beepers that are scattered throughout the map. To do this, Karel should start by facing east and moving forward until it reaches the first row of beepers. Then, Karel should turn left and move forward until it finds the second row of beepers. Karel should then turn left again and move forward until it finds the third row of beepers. Finally, Karel should turn left one last time and move forward until it finds the fourth row of beepers and pick them all up.

Level 2: Put Beepers in Each Corner

Level 2: Put Beepers in Each Corner

The goal of Level 2 is to put a beeper in each corner of the map. To do this, Karel should start by facing east and moving forward until it reaches the first corner. Karel should then turn left and put a beeper in that corner. Karel should then turn right and move forward until it reaches the second corner. Karel should then turn right and put a beeper in that corner. Karel should then turn right and move forward until it reaches the third corner. Karel should then turn right and put a beeper in that corner. Finally, Karel should turn right one last time and move forward until it reaches the fourth corner and put a beeper in that corner.

Level 3: Clean Up All the Streets

Level 3: Clean Up All the Streets

The goal of Level 3 is to clean up all of the streets on the map. To do this, Karel should start by facing east and moving forward until it reaches the first row of beepers. Karel should then turn left and move forward until it finds the second row of beepers. Karel should then pick up all of the beepers in that row and move forward until it reaches the end of the row. Karel should then turn left and repeat the process until it has cleaned up all of the streets on the map.

Level 4: Put Beepers in a 4×4 Square

Level 4: Put Beepers in a 4x4 Square

The goal of Level 4 is to put a beeper in each corner of a 4×4 square. To do this, Karel should start by facing east and moving forward four times. Karel should then turn left and move forward four times. Karel should then turn left and put a beeper in that corner. Karel should then turn right and move forward four times. Karel should then turn right and put a beeper in that corner. Karel should then turn right and move forward four times. Karel should then turn right and put a beeper in that corner. Finally, Karel should turn left and move forward four times and put a beeper in the last corner.



CodeHS Super Cleanup Karel is a challenging game that requires the user to think logically and use coding skills to solve puzzles. This article has provided the answers to all four levels of the game, so you should now be able to complete the game with ease. Good luck and have fun!